Fun and (adventure) games at the London Python Dojo

Just saw a tweet from Rene saying that he’d enjoyed last night’s Dojo at Fry-IT. I did, too, and for much the same reasons: the small group format makes for a more engaged, friendlier evening. We were carrying on with our not-so-spectacular text adventure game built in previous weeks. Altho’ there had been discussion about different groups working on separate pieces which would then come together, I think our eventual choice for all groups to work on the same thing was the right one. As Nicholas — Dojo organiser and former teacher :) — pointed out (correctly): if you’ve all been working on the same piece of code and the same structures, it’s much easier to follow the show-and-tell at the end.

In the spirit of previous Dojos, which had been very much led by TDD-aware people, I’d got all test-y in our group and we spent way more time in generating meaningful tests than launching into functional code. (As well as reworking the crufty parser which everyone had to cope with). As far as I can tell, *none* of the other groups were testing. Just goes to show… testing really does slow you down for no nett gain ;)

It was definitely interesting to see the different styles & approaches adopted by the different groups. As well as their attitude to the source material: most were “respectful” of the descriptions and objects supplied (by Bruce & John) but others simply hacked them about to suit their requirements. And one off-the-wall group simply made up their own thing, generating random monsters doing random things. As far as I could tell.

Although this format worked well, I think varying from time to time is good — as we have been doing — not least because different approaches suit different people and we want people to keep coming! Thanks as always to Nicholas and Fry-IT for organising / hosting / feeding. Pictures are up here. (Apparently that site’s Django driven, in case it makes you any more likely to click on the link…)

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